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REGISTRATION IS NOW OPEN!!!
Please take this opportunity to solidify your spot in 1 or all 4 of this years PinBrawl
v9.5 events!
CHOOSE YOUR DESTINY!
We can help you find a partner(s) if you need help forming a team!
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PINBRAWL v9.5 TOURNAMENT FORMAT
PINBRAWL TOURNAMENT RULES:
* Sec. 1 - Extra Balls
o No extra balls shall be played in any game.
If a player earns an extra ball they may plunge the ball and go for a plunger skill
shot, but may not touch the machine in any way after the ball is plunged. The player
may touch the flippers before plunging the ball in order to set up for a skill shot,
etc.
o If a player mistakenly plays an extra ball
(meaning they hit either or both flippers, or bump the machine at any time during
the extra ball, except as noted above), they must stop playing as soon as the error
is recognized and they may not play their next ball. If they are on their last ball
then their final score is calculated as 80% of their total score.
o If a player is recognized to be playing an
extra ball, is clearly told so, and does not stop playing the ball within 10 seconds,
they receive a 0 for the entire game instead of only losing the next ball.
o Because PinBrawl incorporates older games into
the tournament, these games may be set to 5 balls per game. Scores shall be totaled
after the 3rd ball of play is completed. Before the game starts, the option of playing
all 5 balls may be presented. The only way for this to occur is if both teams unanimously
decide to play all 5 balls. If anyone on either team is against playing 5 balls,
3 balls will be played.
o Extra balls may be played if both teams unanimously
decide to allow them. It is often that this question will arise on the older games.
If anyone on either team is against playing extra balls, none will be played.
* Sec. 2 - Malfunctions
o Negative Malfunctions
+ If there is an unexpected
malfunction or breakdown; the judge(s) will rule at that time on how to proceed
assuming that the machine cannot be repaired and returned to service. If possible,
the current score(s) should be recorded prior to attempting to recover from any
malfunction (including stuck balls). Affected player(s) will be allowed to continue
from the point of malfunction and post the final score (provided the malfunction
does not result in excess points) or may elect to re-start. The decision must be
made before the next player starts their ball. If they allow the next player to
begin their ball then it is presumed that they wish to continue the game.
+ Teams may decide to restart
a game at any point after a malfunction. Both teams must unanimously decide on this
option. If a restart is elected, players who have already completed their games
may elect to keep their final score and not replay.
+ Players may bring up any
other possible solutions to malfunctions. If an alternate solution is inquired,
teams must vote unanimously to allow it.
+ A significant malfunction
is one that results in an unfair loss of ball in play ( i.e. premature loss of turn)
and that is not a normal part of the game. If it is unclear if a malfunction is
significant or unfair , the tournament coordinator makes the decision.
+ The following are examples
of significant malfunctions:
# A
player is forced to tilt the ball in an attempt to dislodge a stuck ball.
# A
turn ends prematurely (i.e. with 1 or more balls in play).
# A
lit kickback fails to kick the ball back into play, resulting in loss of turn.
# A
ball saver fails to work, resulting in loss of turn.
+ The following are not
examples of significant malfunctions:
# A
player tilts away a ball that is stuck when it was clearly unnecessary.
# A
multiball round ends prematurely but does not result in loss of ball in play.
# A
ball goes airborne and down the drain.
# A
switch fails to register, but does not directly result in loss of turn.
# A
lit kickback fails to work during multiball, but doesn't result in loss of turn.
# A
ball saver fails to work during mulitball, but doesn't result in loss of turn.
+ If a problem with a machine
is known before the game is started (for example a kickback that is known to be
non-working or flaky), then when that feature fails to work it isn't considered
a significant malfunction even if the result is loss of ball in play. If a malfunction
forces a game to be aborted for all players, the players may vote to either replay
on the same machine, or on a different machine.
o Positive Malfunctions
+ If a malfunction causes
a player to receive an exceptionally unfair advantage over the other players, and
there is no logical way to avoid it, then the game is stopped and a new game is
started on a different machine. If the player tries not to take advantage of the
problem once it is discovered, and it is then determined that there is a way to
easily avoid it, then the game may continue with all players agreeing to avoid the
problem.
+ If a problem arises that
can be attended to, the game shall be fixed and restarted. Any completed games prior
to the malfunction must be recorded, and that player shall not replay. Players who
are have not completed their games may receive a safety score. If a substantive
score is attained prior to a malfunction, this score may be used as a safety score
for the restart. This means that a player may receive no less then this safety score
on the replayed game.
+ (Ex.- At Pinbrawl 2000,
the Scared Stiff machine started popping out 2 balls during the Stiff-O-Meter round.
Because this gave the player involved an unfair advantage, a complete restart occurred.
This player received a safety score equal to his score just prior to the malfunction
during the Stiff-O-Meter round.)
+ A complete replay for
all players may be elected if it unanimously decided by both teams following a malfunction.
* Sec. 3 – Power outages
o In the event of a power outage interrupting
a game, all unrecorded games on the machine must be played over. This goes for games
which were completed, but not recorded. Any recorded games stand.
* Sec. 4 – Stuck Balls
o A stuck ball will be returned to the
ball shooter / launcher or placed on the flipper if that is a possible or fairer
resolution. If the ball cannot be unstuck in a fair manner; the affected game(s)
may be replayed at each affected player's request, or the affected player(s) may
elect to keep the score attained so far providing the stuck ball was not responsible
for racking up extra points. Players must decide to keep, or replay, the game immediately.
If the ball is stuck and you tilt trying to release it without notifying the judge(s),
you LOSE it.
o If for some reason a game cannot be opened
to unstick a stuck ball; then once the judges are present you may attempt to
nudge the ball free and if you are able to free the ball without tilting you
may continue play; and take the score for that game (even if you tilted). Alternatively,
if you tilted while trying to free the ball under judge's supervision, you may elect
to replay the game. You must inform the judges of your decision of how you want
to proceed on a tilted ball prior to shooting any subsequent ball(s)
in that game. If you fail to do so and you launch and play your next
ball; then it shall be assumed that you wished to continue playing the current game.
o Note: play means you tried to do
something with the ball in this case such as flipping the flippers or attempting
in some way to save a draining ball.
o Note: If in Multi-Ball you manage to get a
ball stuck; and knowingly continue to play the remaining ball(s) for
more than 30 seconds without notifying the judges that you want the ball unstuck;
then it will be assumed that you wanted to play that way as it was to your advantage.
It will then be up to you to shake the ball loose on your own and risk tilting the
machine. If you cannot unstick the ball on your own; the game shall be replayed
from scratch.
* Sec. 5 - Problem Machines
o If a machine has mechanical failures on a regular
basis that affect the completion or outcome of games, the tournament coordinator
may choose to disallow the game as a choice in future matches until it is apparent
the problems have been resolved.
o If a problem with a machine is known, but it
is decided to play on the game anyway without any special rules, then the problem
is accepted as part of the game and cannot be considered a malfunction. Because
it is common for each machine to have at least one problem, the tournament coordinator
will try to notify the teams of all problems prior to the start of the tournament.
* Sec. 6 - Distractions
o In general, random distractions that occur
during tournament play are considered normal play conditions. A player may not interfere
in any way with his/her opponent(s) game. Penalty to be decided by the tournament
coordinator, but may range from warnings to game disqualification to tournament
expulsion depending on the circumstances and intent of the interfering party.
* Sec. 7 - Tilts
o If a player tilts another player(s)'s ball,
the tilting player is disqualified from that game and each individual affected,
may elect at his/her option, to continue and take the final score or to re-start
the game.
* Sec. 8 – Slam Tilts
o If a player intentionally slam-tilts a machine
they automatically forfeit the current game. A slam tilt will result in a score
of 1pt, and 3pts. for the player and his partner for that game. The opposing player(s)
may elect to replay their games or if possible take their current scores. They keep
the score that is higher. On some games the scores are retained; if you slam tilt
on your last ball and you are the last player, and scores are retained; then you
may be given your score.
o An intentional slam tilt is any intentional
use of significant force that results in a slam tilt. If it is unclear
if a slam tilt was intentional, or that the use of force was significant ,
then the tournament coordinator decides if it was or was not.
* Sec. 9 – Death Saves and Bang Backs
o Death saves and bang backs are not allowed
at PinBrawl. A player that successfully performs a death save or bang back forfeits
their score on that game. However, it is OK if the ball bounces back into play of
its own accord. Repeated violations will, at the discretion of the judges, be grounds
for disqualification.
o At any time, alternate rulings may be substituted
on a case-by-case basis, if both teams unanimously decide on the ruling.
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PinBrawl v9.5 (2009) - World Team Pinball Championships
Tournament Directors
John Kosmal: Pinlicious@gmail.com
Josh Sharpe & Zach Sharpe
25th Annual Pinball Expo 2009
October 14th to Sunday October 18th, 2009
Westin Chicago North Shore

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