PinBrawl Open Rules
1. The Nature of Pinball
The unique charm of pinball lies, in large part, in the
physical nature of the game. Unfortunately, this means that unusual events and outright
malfunctions cannot be prevented. Nor can they all be perfectly compensated for.
The Flip-Out tournament attempts to strike a balance between compensating for malfunctions
and accepting the physical nature of the game.
In certain cases, malfunctions will be dealt with more strictly
during finals rounds than during qualifying rounds, at the discretion of tournament
officials.
2. Minor Malfunctions
A minor malfunction is any incident without external cause
which deviates from the normal course of game play, without directly causing a player's
loss of turn and without providing any player a significant advantage over others.
A minor malfunction is considered part of normal play. Tournament officials shall
determine what constitutes a significant advantage; in the event that such an advantage
is obtained; refer to "Beneficial Malfunctions."
3. Major Malfunctions
A major malfunction is a game play problem with a machine
that results in the premature loss of ball in play in a fashion that is not a normal
feature of the machine's game play. These may be unusual one-time events, or they
may indicate a recurring problem that will need to be addressed by technicians.
Examples of major malfunctions include:
- The bonus count begins while the ball is still in play.
This can happen if, for example, the machine loses track of how many balls are in
the drain trough.
- A lit kickback fails to return the ball to play, ending
the player's turn. This does not apply to other ball saving devices such as timed
ball savers, ball traps, gates, or "virtual" kickbacks.
Any malfunction that results in the loss of one or more
balls during multiball play, without losing all balls so as to end the player's
turn, will only be considered a minor malfunction. Loss of Tilt warnings, without
loss of ball, shall not be considered a major malfunction.
When a major malfunction occurs, it is the player's responsibility
to notify the scorekeeper, calmly and promptly. The scorekeeper will request advice
from a tournament official. If the official(s) agree that the incident is a major
malfunction, the player will be provided with one additional ball of play at the
beginning of a new game, after the current game has been completed. No attempt will
be made to re-establish the state of the machine at the time of the major malfunction.
The player's total score on the additional ball of play will be added to his or
her previous score, and the new game will be terminated.
In the event that two or more major malfunctions take place
during the same game, the player(s)' game(s) will be terminated and replayed. The
terminated scores will be temporarily recorded, and except in any case where the
original score was unfairly improved by the malfunction, the higher score for each
player will be recorded as his or her official score. In the event that a recurring
major malfunction cannot suitably be repaired, the failure must be treated as a
catastrophic malfunction.
Under certain specific conditions, a major malfunction may
be declined by the player. This must be approved by the tournament official, and
must not result in a situation which provides an unfair advantage to the player.
4. Known Malfunctions
Any malfunction that is determined to be relatively minor
but unusual enough to merit comment may, at the discretion of tournament officials,
be posted for players to be aware of before playing the affected machine. Players
who have played the machine before this notice is provided will not be allowed to
replay the machine nor to replace it with play of another machine. The occurrence
of any posted malfunction will be treated as a minor malfunction unless it worsens
or interacts with another feature to yield a major malfunction.
5. Catastrophic Malfunctions
A catastrophic malfunction is any event not purposely or
inadvertently caused by a player, which immediately ends play for all players on
the machine.
Examples of catastrophic malfunctions include:
- The game system crashes and/or resets due to a software
error or component failure.
- Power is lost or interrupted.
- A new game starts.
- A major malfunction repeatedly recurs in spite of best
attempts to repair the machine.
Any event caused by a player, purposely or inadvertently,
including Slam Tilts, is covered under "Player Errors" below.
When a catastrophic malfunction occurs, the scores of the
terminated games will be temporarily recorded if possible, any player(s) whose game(s)
was/were not already completed must replay their game(s) from scratch. The higher
score for each player will be recorded as that player's official score. In the event
the machine cannot be repaired in order to continue play, see "Disabled Machines."
6. Beneficial Malfunctions
Any malfunction which provides at least one player with
a significant advantage over any other player competing on that machine is known
as a beneficial malfunction. Tournament officials shall determine what constitutes
a significant advantage.
Any beneficial malfunction which results in a player being
able to continue play of a ball that normally should have ended is normally allowed
once per game. Examples of this would include an unexpected software ball save,
a ball that bounces back into play without player action, or a ball that comes to
rest on an unlit kickback in the outlane. Any such behavior shall not be allowed
if it repeats, meaning that tournament officials may require players to allow the
repeatedly-saved ball to drain, or play on the machine may be terminated in accordance
with catastrophic malfunction rules, at which point repairs may be attempted.
Any beneficial malfunction which provides one or more players
with a significant scoring or strategic advantage in a way that is not part of normal
gameplay will void the score of the affected player(s), unless all immediately-affected
players and tournament officials can agree on a suitable adjustment of the score
or other elimination of the advantage. If the beneficial malfunction has been specifically
avoided by the player, it is unlikely that a penalty is necessary. If any player
score(s) are voided, the affected player(s) may then replay the game after the other
players have finished, and the new score(s) are used for the affected player(s).
Examples of beneficial malfunctions would include a jackpot
switch that registers when a different target is hit, a valuable switch that scores
repeatedly without the ball contacting it, a failed Tilt sensor, or a ball stuck
during multiball. See also "Stuck Balls."
Any situation which indicates the presence of a beneficial
malfunction should be brought to the attention of the scorekeeper promptly, who
will alert tournament officials. Any player who intentionally takes advantage of
a significant beneficial malfunction may be given a warning and/or have his or her
affected entry interrupted and disqualified by tournament officials.
7. Stuck Balls
During the course of play, it is possible for one or more
balls to become stuck on a playfield feature, usually after becoming airborne. If
this happens during single ball play, the player must wait for automatic ball searches
to occur. The expiration of any timed feature during this period is not considered
a malfunction.
If the stuck ball has not been freed after four such searches,
or if the machine is not performing searches for some reason, the player must alert
the scorekeeper, and a tournament official will be brought to the machine. The player
must remain alert and at the machine, as he or she is responsible for the ball if
it becomes freed at any point. Where possible, machines will be configured with
"chase" features disabled, so that additional balls will not be released into play
as a result of ball searches. However, in the event this occurs, the player is responsible
for continuing play, and a suitable malfunction will only be ruled if the machine
is unable to function normally from this point forward.
A tournament official may initially choose to try to free
the stuck ball through judicious nudging, tapping, etc. The player must remain ready
to resume play at the machine during this attempt. If actions by the official result
in a Tilt, this will be treated as a major malfunction (not the fault of the player).
If the official frees the ball but the player does not successfully continue play,
this is normal play (the fault of the player). Loss of Tilt warnings due to tournament
official nudging is considered normal play.
If the tournament official is unable to free the stuck ball,
the machine will be opened, and the stuck ball freed and placed either in the plunger
lane, if it is manually controlled, or on the upraised right flipper, with the flipper
button held by the player. In the event this is not possible, the official may select
another location or feature where the ball can be placed safely while the machine
is being closed in order to resume normal play. If more than one ball is stuck,
all freed balls will be placed on the right flipper before play resumes.
If the ball is inadvertently freed while the machine is
open and drains without the player regaining complete control (stopped on a flipper),
this will be treated as a major malfunction. If the machine cannot be opened successfully,
or if opening or closing the machine terminates the game(s) in progress for any
reason, this will be treated as a catastrophic malfunction. If the ball is freed
and the machine closed without the player's loss of ball, play continues as normal.
If the game is in multiball play and one or more balls are lost as a result of freeing
stuck balls, possibly ending multiball but not ending the ball in play, this will
be considered normal play.
Any player who chooses to shake or bump the machine in order
to free a stuck ball does so at his or her own risk. No allowance will be made for
a player who tilts while attempting to free a stuck ball, whether or not tournament
officials are present.
If a ball becomes stuck during a multiball mode, the player
should attempt to trap the other ball(s) in play and request assistance. A stuck
ball during multiball often represents a significant beneficial malfunction, and
intentionally taking advantage may result in a penalty. Please note specifically
that a ball ending up in the plunger lane during multiball on a machine where there
is no autoplunger counts as a stuck ball. See "Beneficial Malfunctions" for further
details.
8. Disabled Machines
Any tournament machine that breaks down during play will
be attended to by technicians as promptly as possible. In the event that a breakdown
is severe and cannot be repaired promptly, the machine may be taken out of service
temporarily or permanently. During qualifying rounds, players in the affected division
must choose an alternate machine in place of a temporarily disabled machine. A permanently
disabled machine will be replaced with a designated substitute by tournament officials.
During finals rounds, tournament officials will designate an alternate machine;
the game in progress on the disabled machine, if any, will be discarded, and play
will continue on the newly designated machine.
Any machine that is temporarily disabled for more than two
hours will normally be considered permanently disabled. During qualifying rounds,
a permanently disabled machine presents a unique problem, as it is no longer possible
for new qualifying entries to compete against ranked scores on that machine. If
the machine in question is disabled before noon on Saturday, all scores recorded
on the disabled machine up to that point will be voided. A substitute machine may
be added to the division, which will have its own independent ranking of scores
from that point forward. Any player who has previously posted a qualifying score
on the disabled machine will be invited to play a "make-up" game on a substitute
machine; his or her resulting score will then replace the previous score on the
disabled machine. Each affected player may select as their substitute any machine
in the division that was not already played on the entry that is being modified;
they are not required to specifically select the substitute machine which may have
been provided to replace the disabled machine.
In the event that a machine is disabled during qualifying
rounds at any time after close of the tournament on Friday night, the scores and
ranking up to that point shall stand. In this case, a substitute machine will not
be added to the division.
Qualifying entries played before the end of close on Friday
therefore enjoy a slight theoretical advantage in the event of machine failures.
The addition of a substitute machine to a division does not allow existing entries
to be modified except in the case of replacing a score from a disabled machine.
9. Player Errors
A player error is any player action, purposeful or accidental,
which affects the normal play or outcome of a game in progress.
Any player who tilts his or her ball in play will not receive
any penalty other than the normal loss of ball. Note that some older machines may
penalize the player with loss of game; this is equivalent to tilting all remaining
balls in order. Abuse of machines is covered under "Player Conduct." Any player
who tilts the ball of another player, either through interference or by tilting
his or her ball so roughly that the next player's ball is affected before play continues,
will receive a score of zero for that game, unless tournament officials grant an
exception based on the behavior of the machine in question.
Any player who slam tilts a machine, thereby ending play
for all players, will receive a score of zero for that game. The slam tilt is treated
as a catastrophic failure for any other player(s) who have not completed their game(s)
in progress; they will be allowed to replay a new game and choose the higher score.
If a tournament official rules that the slam tilt sensor is not functioning properly,
the slam tilt will be treated as a catastrophic failure for all players.
Any player who deliberately tilts or slam tilts a machine
in order to derive some benefit to his or her own play, or the play of others, under
these rules, may be ejected from the tournament.
Any player who deliberately interferes with the play of
another player, through distraction, touching the machine or player, or disrupting
tournament procedures, will receive a score of zero for the game. Any repeated offense
under this rule will result in ejection of the player from the tournament. Any non-player,
or tournament participant not playing in the game in progress, who deliberately
interferes with the play of any tournament game, will be given one warning. On the
second offense, the offender will be ejected from the facility.
Accidental interference is regrettable but can happen. Any
player or non-player who accidentally interferes with the play of any tournament
game will be warned. If the interference was sufficient to cause the loss of ball,
this will be treated as a major malfunction. If the interference terminated play
for all players (for example, tripping over a power cord and pulling it from the
wall) this will be treated as a catastrophic malfunction.
A player who plays out of turn in a multiplayer game will
receive a score of zero. The affected player may choose to take over the ball in
play, if possible, or they may choose to have the incident treated as a major malfunction.
In the event the player takes over, he or she shall be deemed "in control" after
declaring his or her intent, taking his or her position at the table, and making
contact with the ball via the flippers. The affected player may not change his or
her mind once he or she is "in control." Any player who plays out of turn deliberately
in order to employ this rule will be ejected from the tournament.
Because the tournament divisions consists solely of singles
play, coaching of any player during a game, in any round, is not allowed. If a player
specifically requests advice on a game feature during play, his or her question
may be addressed only by a tournament official, and answered only in terms of whether
or not the machine is functioning correctly. Players are not to seek assistance
from other players or spectators. Outside of play, players are of course free to
discuss features and strategies as much as they like.
In mini-tournament events which feature team play, players
on a team may freely discuss game features and strategy without penalty.
Tournament officials will be the sole determiners of what
constitutes interference and whether or not it is accidental or deliberate. Scorekeepers
are strongly encouraged to watch for and, if possible, prevent incidents of interference.
10. Rulings
Rulings shall be made by tournament officials, which include
event coordinators and any person(s) designated as officials by the coordinators.
Designated officials may have restrictions on the breadth of rulings, and may be
overridden by tournament officials. Any designated official or event coordinator
is excluded from ruling on any play situation that directly affects his or her actual
or potential standing as a player. Final authority for any ruling rests with John
Kosmal and Josh Sharpe.
IX. Player Conduct
1. Facility
The Flip-Out Tournament is held as part of Pinball Expo.
The games used have been donated by collectors, and we ask that players treat these
machines with respect. Flip-Out reserves the right to refuse play to anyone at any
time, as well as to remove anyone from the property at any time.
The tournament facility and playing areas must be kept clean.
In the tournament area, drinks are allowed only for actively qualifying players.
No food is allowed in the qualifying area at any time. Spills of any kind should
be reported to officials immediately. Trash should be deposited in the provided
receptacles. Please do not remove chairs from any area where they have been placed.
All areas in the event area are strictly non-smoking. Smoking
is restricted to designated areas outside the building or specific areas that are
marked. Violation of this and/or other rules may lead to ejection from the tournament.
Weapons, illegal drugs, and alcohol are prohibited on the
property. Naturally, any and all types of illegal activity are prohibited as well.
2. Personal Conduct
All players are expected to conduct themselves in a polite
and sensitive manner. Outbursts, especially those including indecent language, are
unacceptable. A wide variety of players and observers will be present, including
media, and these types of outbursts do nothing to promote pinball as a sport.
Any express or implied threats or actions of violence are
grounds for immediate ejection from the facility, and authorities will be contacted.
Other possible grounds for ejection include but are not limited to fraud, theft,
illegal activity, harassment, inappropriate behavior, public drunkenness, etc.
3. Abuse of Machines
Tilt sensors are employed to determine what constitutes
unduly rough handling of each machine, within the parameters of normal play. Abusive
handling such as punching, kicking, lifting, tipping, or rocking a machine, or hitting
the glass in any way, is grounds for a warning and possible disqualification of
game or ejection from the tournament, at the discretion of tournament officials.
4. Interference
Any player who intentionally interferes with tournament
play or otherwise disrupts the tournament setting will be warned and/or ejected
from the tournament, at the discretion of tournament officials.
5. Delay
Any player who delays the progress of his or her game for
more than 30 seconds, for any reason other than to await a ruling or resolution
of a temporary inconvenience, will be given a warning.
Temporary inconvenience is defined as any condition which
can reasonably be expected to be resolved quickly, such as unusual noise, lighting
problems, etc. An inconvenience such as sunlight glare does not normally qualify,
unless easily resolved. A player may choose not to play a game that is experiencing
glare; they may reschedule their play or choose another game, within the rules of
the tournament. Sunlight glare tends to be temporary.
If the player is choosing to let a game mode time out, the
total delay must be less than 30 seconds. Delay is defined as time during which
the ball is left in the plunger lane, or held on a flipper by the player. Stuck
balls do not count as intentional delays. If delays are repeated or willful, tournament
officials may terminate the game in progress and record a score of zero for that
player.
6. Death Saves, Bangbacks, etc
Techniques known as "Death Saves" and "Bangbacks" are sometimes
practiced by certain advanced players. Because the effectiveness of these techniques
varies from machine to machine, and because of the risk of injury to either player
or machine, these are banned from tournament play. In the event that a drained ball
bounces back into play without deliberate or significant player action, the ball
may be played. This may require a ruling from tournament officials if there appears
to be abusive force employed by the player.
7. Wagering or Gambling
Please note that gambling is illegal in our venue and the
tournament does not endorse, condone, nor support wagering between players. We also
feel that pinball is at least 75% skill-based, making any wagering at best ill-advised,
in addition to being illegal.
X. Miscellaneous
1. Special Score Handling
a. Any player who reaches the maximum possible score
on a machine that has such, will receive that score as their total. For example,
Guns n Roses stops scoring at 9,999,999,990 points.
b. Any player whose machine "rolls over" to a zero
score is responsible for immediately advising the scorekeeper, both when this is
imminent, as well as when it happens. The score keeper will then make a note to
record the appropriately increased score. If the player fails to notify the scorekeeper,
he or she may not receive the increased score.
For all Expo attendees that purchased a package
that included 2 free Flip-Out tournament tickets, these tickets may be redeemed
for 4 games played into the new PinBrawl Flip-Out Open. (each ticket is worth 2
games) This does require the A and B players to purchase the one-time registration
fee to play in the tournament.
The PinBrawl Flip-Out Open is an
IFPA endorsed tournament. All players that participate in the A-division will earn
World Pinball Player Rankings points.
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