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These are the proposed revised rules for Detroit Pinball League (DPL) for 2008/2009.
The rules committee has met and proposed a few enhancements to adapt for our upcoming
second season. The proposed changes are highlighted in this document. We will post
the revised rules and will consider comments from the league membership before the
rules become finalized. The Rules Committee has the authority to change rules and
oversee judging.
Member selection will be favored by collection and hosting ability. We will need
hosts more than players, so the larger collection will always win over a player
that cannot host a meeting. This league will be in the Detroit metropolitan area
to limit any attendance problems. It will be presented to locals first rather than
someone who will travel regardless of distance.
League meetings will be held once a month thru the months of October -
May. Meetings will be on the 3rd weekend of
the month, but can be changed by the host one week forward or back with proper notice.
The hours of the meeting will be from 6 p.m.-12:00 a.m. with doors open for practice
and inspection of games at 6:00 p.m., and match games beginning at 7:00 p.m.
There will be a vote taken at the first meeting to decide whether or not a December
league night will be held. For the vote to pass, at least 75% of the league
members must agree to the change.
Any meeting night that falls into the weekend of any major or local pinball show,
or a qualified holiday will be changed by the host to accommodate league members
one week before or after 3rd weekend. If host wants to have
meeting on holiday weekend, members must be the 75%
majority of voting yes or no on the said holiday weekend.
We will need host for the meetings. In addition to the standard league codes and
rules, the host may have additional requests that must be adhered to by everyone.
If you would like to host a meeting, we please ask that your game room will be able
to handle 20 players.Proper seating arrangements and rest areas must be provided
so people don’t interfere with other players still in their round.
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Host MUST own 5 completely playing games to host.*
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Host should be able to start accepting league players at 6p.m.
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Host will supply all plastic cups and bowls for munchies
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Host will also supply ample tables or trays to hold drinks and munchies
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Host will supply ashtray(s) outside
- All smokers, including host, will smoke outside
- Host will turn on overhead
white lights where available. If the lights have dimmer switches, the host
will set the brightness to a level that provides ample ambient light for the games.
The brightness level is not to be adjusted by others after league play starts
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A league official will come one hour early to check the set-up of the games.
* All games will be required to meet the Standard Requirements of the league (described
below) for league play.
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All playfield switch's must work at time of power up
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All games will be clean
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All games must be level left to right
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All games will have no major issues or non working features
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All flippers must be adjusted correctly and level
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All flipper holds must work (i.e. flipper can cradle ball, if it is supposed to)
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All games will have extra balls turned off **
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All games with Ball Chase (i.e. ball is added, if one is stuck or missing) must
have it disabled
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All games must have 'Buy In' turned off
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All feature lamps must work, along with GI lighting
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All games must score 4 players, except EM machines that will not support it.
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If equipped, games must be on Tournament setting/play. Otherwise, Medium/factory
settings, with extra balls turned off.
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If equipped, "ball save" will be turned off, except on games where needed (e.g.
Doctor Who center drain design flaw)
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All games will have tilt bob in place and working.
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Any adjustment other than factory adjustment will be disclosed by the host if it
alters game play in any way.
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Machine keys must be available
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If equipped with Midnight Madness (e.g. Junk Yard, Congo), turn it off, or set clock
so that it will not start during league times.
- All games will be set on 'Free Play,' 3 balls per game.
However, EM games may be set on 5 balls per player and may include add-a-balls when
appropriate. The set-up for EM games will be pre-approved by the League judges..
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Each game will be set with two tilt warnings (may be less on older machines).
** EM games with no adjustment will be allowed to play 5 balls. The 4th and 5th
ball will be plunged only, with no flipping or nudging. Any extra balls will be
plunged with no flipping or nudging.
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No food or drinks on any machine at any time, players must use designated areas.
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No smoking in any indoor function, smoking area will be provided outside.
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BYOB (Beverage, soda, beer, etc.)
- Small dish or snack to pass is required. Mandatory
$5 food (pizza, etc.) donation to the host is required.
- Follow any additional
requests of the host.
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Attend all meetings and be on time (see attendance rule)
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If requested by the host, there will be no vulgar language.
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Be respectful to the host family and their children, cussing with children will
not be permitted at any time.
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Be respectful to host's neighbors and their property, keep your outside activities
quiet and clean.
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Clean your own mess, the host isn't your mother.
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Present yourself right and be prepared to play (e.g. don't come to meeting blasted)
These rules are set to protect our host games. We have no time for anyone who tilts
our machines abusively or other machine misuse. Abrasive slap saves, banging of
the glass and screaming to distract other players will not be tolerated.
Player will be considered for removal from the league, for three hard fouls in any
one season. Hard fouls are described below.
Hard fouls for the following:
- Slam Tilts
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Player forfeits all points in round
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Remaining players will finish round on same game 2. Tilting another players ball
will result in hard foul (accidentals don't count) -- If victimized player has ball
tilted, victimized player resumes scoring after match is over and adds a one ball
total to their score
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Third offense of vulgar language (see ***) (the prior soft foul becomes a hard foul)
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Abuse of machine
Soft fouls for the following:
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Tilting after ball is drained
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Second offense of vulgar language (see ***)
Three fouls in any one night, player will be asked to leave and forfeit all points
from that meeting.
- *** If requested by host, no vulgar language will be tolerated; otherwise, vulgar
language is permissible.
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First offense = warning
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Second offense = soft foul
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Third offense = hard foul
- Fourth offense = evicted until next meeting, all points lost for that meeting
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The players in your match of a round will be your judge when tilting the ball. Any
abuse of the machine will not be tolerated. Normal tilting during play will not
yield a foul, unless deemed extreme and deserving of one.
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Player#1 from the match is to keep score, the score card must be signed or initialed
by another player in that round
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All rounds will begin at the same time after all scores are turned in from the prior
round.
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The host and league officials will select the 5 games to be played.
- Attendance policy
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First offense = no gains but no losses in scoring
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Second offense = 0 points and 0 percentage for that week
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Third offense = 0 points and 0 percentage for that week
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Forth offense = league officials will review the situation, with possibility of
removal from the league
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There will be no pre played rounds or make up rounds
- If a player calls and says he will be late, that player will receive the 4 points
(last place) for any rounds missed, but that player
must play in the third round to qualify for those points.
Being late will count towards that player's number of offenses for the season.
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After a round is started, a player cannot join. He will have to wait to the next
round.
- A player who is late (after league play begins) twice will receive an absence
against his card but no penalized points if he finish's his round on schedule
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No coaching other players while game is started
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No distracting the other players (definitely no scream-ball!)
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No flash cameras during league play directed at machines or players
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Talking smack amongst non-playing members is always welcome
- There will be no games
in between rounds on games scheduled to be played for that night. If a player elects
to play a non-league game, he must immediately end that game when the next round
begins. If a player does play a league game in between rounds irregardless of whether
on not he has played that game already during league, he will be given one warning
during the first two weeks of the season. After the first warning or after the second
week of the season, the offending player will receive 4 points for the next round
to be played that evening.
- There will be no practice games played on adjacent games to the ZEN games.
These games will be turned off during optional zen play.
- Each player will give a total of $5.00 donation to the host on league night for
food and supplies. The donations will be collected prior to the start of league
play.
The league is set up for 20 players. Each meeting you will play 5 machines set up
and working according to league rules. These matches will be round robin play as
selected by random drawing at the beginning of the night. There will be a sixth
position round also known as the put up or shut of round every night. The first
night's positions will be based on the previous season's results except for new
players who will be placed according to the first night's scoring. The position
round will consist of 3 or 4 player matches with the 4 player matches assigned to
those players at the lower side of the league average standings. You will be matched
with a variety of league players every meeting. All games will be awarded points
for 1st thru 4th place. All scores from games will be combined and put into an average
for member ranking, tiebreakers and such.
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1st place 9 points
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2nd place 7 points
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3rd place 5 points
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4th place 4 points
Members will be ranked based on their league Average (League Points divided by Rounds
Played times 100)
In places where there is a tie the following rules are used to break the tie:
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The player with more wins.
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The player with more second place finishes.
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The player with more third place finishes.
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The player with more fourth place finishes.
Statistics distribution Updates to scores and rankings will be sent out 1 week before
the next scheduled meeting. The website will be updated within two weeks after the
meeting.
The player order will be in reverse order of the player ranking. In other words,
the best ranked member will be player #4, the second best ranked member will be
player #3, and so on.
League members must check with the host, *before* inviting anyone that is not a
league member. If the host has room, and the host agrees, visitors may be invited
to attend and play. Visitors may fill out a foursome, but visitors will not take
any league points. League points will be distributed only to the league members.
The player’s worst week will be dropped, including any absence that results in 0
points. Then point averages will be used for the final seeding bracket for the finals
(Points per week)
The top 4 seeded players after the April
meeting will
automatically advance to the playoffs. The remaining players will compete in a standard
five round robin format. The four automatic qualifiers will be player numbers
one through four on the random game number selection slips so that no match will
contain more than one automatic qualifier. The automatic qualifiers' scores
will not count in the scoring for the qualifying rounds. The four top scorers
in the qualifying rounds will be seeded fifth through eighth in the the final bracket
play. In case of a tie, the tie-breaker system from the regular season will
be used to determine seeding.
The bracket play will place the highest seed player in a match against the lowest seeded player in each round. The second seeded player will play the next lowest seeded player in each round and so on down the line for the third and fourth seed players. Each match will consist of a two out of three competition with the highest seeded player choosing the game to be played in the first and third game and with the lowest seeded player choosing the second game to be played. The lowest seeded player will chose who is player one and who is player two for games one and three. The league champion will be the player who wins his three rounds in the bracket play on the final night of the season.
Trophys for the first and second place finishers of the
tournament and the regular season may be awarded based on the supply of used pinballs
that can be gathered.
If a ball becomes stuck in game play, it will be set back into the shooter lane,
if auto plunger is used and the power interrupt is not working, the ball will be
set on the right flipper. Game will not resume until the glass is on and the door
is closed.
If game dies during rounds, another game will be selected from the secondary selection
by the league officials. All unfinished rounds from the dead game will be discarded,
and a new round will begin on a backup game.
There will be three people acting as judges for the evening to make sure all scores
are being kept in a fair and concise manner. John White, Scott Freeman, and Mick
McDonald will be the judges. If one of them is absent, then the host will be the
third judge.
Any questions or suggestions should be directed to
John White (jdubbbs at gmail.com) or
Scott Freeman (sfreeman196492MI at comcast.net)
Original rules (Ver.1.0708) written by John White, Scott Freeman and Mick McDonald
with help from the Chicago Pinball Mafia rule set 2006.
Rules revised ( Ver.2.0809) by rules committee for the 2008/2009 season.
Credits include Eric A, Howard Lajiness, Parker Thomas as rules committee and John
White ( President ) Scott Freeman ( VP/Secretary ) and Mick McDonald ( Webmaster
)
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